
Factsheet
Developer:
Codeglue
Based in Rotterdam, Netherlands
Founding date:
2000
Website:
codeglue.com
Press / Business contact:
peter@codeglue.com
Social:
twitter.com/codeglue
facebook.com/codeglue
twitch.tv/codegluegames
Releases:
Terraria
Rocket Riot
ibb and obb
Address:
Codeglue
Goudsesingel 178
3011 KD Rotterdam
The Netherlands
Phone:
Description
Codeglue is a game development studio based in the urban city center of Rotterdam, The Netherlands. Founded in 2000 by two University friends, Codeglue nowadays develops games for PC and for the latest generation of consoles. Our games feel great to play, have a note-worthy art style and have an innovative design angle. We love to work together with other fellow game developers and we're always tinkering with the latest innovations whether it's virtual reality, augmented reality or blockchain technology.
History
PastCodeglue was founded in 2000 by Maurice Sibrandi and Peter de Jong. They have known each other since pre-university education where they became friends and shared their love for the Commodore Amiga 500. At university they both studied Technical Computer Science and they graduated at a company called Dima, developing a platform game called Joe Guard for the Philips CD-i player. That really kickstarted their love for game development and they founded Codeglue in 2000, where they focused on the upcoming mobile games sector.
With the rise of new digital download platforms like XBLA and PSN, Codeglue found new platforms to develop games for. This resulted in the launch of Rocket Riot on XBLA, Codeglue's first console game, which won a Dutch Game Award for Best Visual Design in 2009! Since then Rocket Riot has founds its way to many new platforms, like Windows Phone, iOS and Windows 8. Codeglue is also one of the leading publishers in PlayStation Home, selling virtual goods from its Cardboard Cartel store.
PresentAt this moment we are working Antegods. Antegods is a 2.5D battle arena in which two teams of spacefaring Mayans power up colossal Titans by outplaying their opponents with improvised strategies and tactics in procedurally generated worlds. #gaspingforbreath ;)
Projects
Videos
Rocket Riot 3D YouTube
ibb & obb YouTube
Images
There are far more images available for Codeglue, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "Cinekid New Media Award nominee" - Rocket Riot, iOS, 2012
- "Dutch Game Award (Best Visual Design) winner" - Rocket Riot, Xbox 360, 2009
- "Finalist Accenture Innovation Awards" - HydroTilt, iOS, 2009
Selected Articles
- "Codeglue's Peter de Jong says XNA means Windows Phone 7 devs can just focus on game logic"
- Keith Andrew, Pocket Gamer - "Codeglue's Peter De Jong ranks Windows Phone Mango on a par with iOS and Android"
- Keith Andrew, Pocket Gamer - "Interview: Gluing Together Rocket Riot"
- Ryan Langley, Gamasutra - "Studio Spotlight: Codeglue in Rotterdam"
- Vlad Micu, Gamesauce
Additional Links
@peterdj72
Follow Peter de Jong's private Twitter account. twitter.com.
@madcow64
Follow Maurice Sibrandi's private Twitter account. twitter.com.
Subscribe to our press list
Subscribe to our press list if you would like to receive our press releases. eepurl.com.
Team & Repeating Collaborator
Peter de Jong
Director and co-founder
Maurice Sibrandi
Lead programmer and co-founder
JP Vaughan
Sr. game producer
Niels Uiterwijk
Game programmer
Rens van Mierlo
Game programmer
Davey van den Berg
Game programmer
Rik Beyen
Game programmer
Tom Jansen
Game programmer
Kevin Bansberg
Game programmer
Jur van Oerle
Game programmer
Tom Rutjens
Game artist
Wytze Kamp
Game designer
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks