Factsheet

Developer:
Codeglue
Based in Rotterdam, Netherlands

Founding date:
2000

Website:
codeglue.com

Press / Business contact:
peter@codeglue.com

Social:
twitter.com/codeglue
facebook.com/codeglue
twitch.tv/codegluegames

Releases:
Terraria
Rocket Riot
ibb and obb

Address:
Codeglue
Goudsesingel 178
3011 KD Rotterdam
The Netherlands

Phone:

Description

Codeglue is a game development studio based in the urban city center of Rotterdam, The Netherlands. Founded in 2000 by two University friends, Codeglue nowadays develops games for PC and for the latest generation of consoles. Our games feel great to play, have a note-worthy art style and have an innovative design angle. We love to work together with other fellow game developers and we're always tinkering with the latest innovations whether it's virtual reality, augmented reality or blockchain technology.

History

Past

Codeglue was founded in 2000 by Maurice Sibrandi and Peter de Jong. They have known each other since pre-university education where they became friends and shared their love for the Commodore Amiga 500. At university they both studied Technical Computer Science and they graduated at a company called Dima, developing a platform game called Joe Guard for the Philips CD-i player. That really kickstarted their love for game development and they founded Codeglue in 2000, where they focused on the upcoming mobile games sector.

With the rise of new digital download platforms like XBLA and PSN, Codeglue found new platforms to develop games for. This resulted in the launch of Rocket Riot on XBLA, Codeglue's first console game, which won a Dutch Game Award for Best Visual Design in 2009! Since then Rocket Riot has founds its way to many new platforms, like Windows Phone, iOS and Windows 8. Codeglue is also one of the leading publishers in PlayStation Home, selling virtual goods from its Cardboard Cartel store.

Present

At this moment we are working Antegods. Antegods is a 2.5D battle arena in which two teams of spacefaring Mayans power up colossal Titans by outplaying their opponents with improvised strategies and tactics in procedurally generated worlds. #gaspingforbreath ;)

Projects


Videos

Rocket Riot 3D YouTube

ibb & obb YouTube


Images

download all screenshots & photos as .zip (6MB)
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There are far more images available for Codeglue, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (76KB)
logo
logo

Awards & Recognition

  • "Cinekid New Media Award nominee" - Rocket Riot, iOS, 2012
  • "Dutch Game Award (Best Visual Design) winner" - Rocket Riot, Xbox 360, 2009
  • "Finalist Accenture Innovation Awards" - HydroTilt, iOS, 2009

Selected Articles

  • "Codeglue's Peter de Jong says XNA means Windows Phone 7 devs can just focus on game logic"
    - Keith Andrew, Pocket Gamer
  • "Codeglue's Peter De Jong ranks Windows Phone Mango on a par with iOS and Android"
    - Keith Andrew, Pocket Gamer
  • "Interview: Gluing Together Rocket Riot"
    - Ryan Langley, Gamasutra
  • "Studio Spotlight: Codeglue in Rotterdam"
    - Vlad Micu, Gamesauce

@peterdj72
Follow Peter de Jong's private Twitter account. twitter.com.

@madcow64
Follow Maurice Sibrandi's private Twitter account. twitter.com.

Subscribe to our press list
Subscribe to our press list if you would like to receive our press releases. eepurl.com.


Team & Repeating Collaborator

Peter de Jong
Director and co-founder

Maurice Sibrandi
Lead programmer and co-founder

JP Vaughan
Sr. game producer

Niels Uiterwijk
Game programmer

Rens van Mierlo
Game programmer

Davey van den Berg
Game programmer

Rik Beyen
Game programmer

Tom Jansen
Game programmer

Kevin Bansberg
Game programmer

Jur van Oerle
Game programmer

Tom Rutjens
Game artist

Wytze Kamp
Game designer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks